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Old 01-10-2017, 05:57 PM
The Dark The Dark is offline
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Quote:
Originally Posted by rcaf_777 View Post
It's dose not matter what the State Guard look like prior to pre-TW2000 as the PC are generated after war starts.
II don't really agree with this, because (in 2.2 timeline) the US only gets involved in the war in 1996, and the 1996-2000 period is the post-draft portion of character generation (i.e. the character's last rolled term ends in 1996). So, take a character who serves two terms in the infantry, then six terms in state/local law enforcement with State Guard as a secondary, then gets drafted back into the State Guard. This guy was born in 1947, served with the military from '64-72, and was in the State Guard from '72-00. Except for the Welcome to Hell term, it's entirely pre-war State Guard.

Quote:
Take a look at the basic rules and character generation, you see plenty of restrictions for certain career paths. Those are in place to add realism to character generation. You can't use the regular rules, cause you won't end up with character you expect to see in the guard. Which are old men unfit for combat, but with a sense to service.

Look at the State Guard during WWII and the UK Home Guard of how you see them organized and trained on the fly and into a some what military force.

I'm not going for a regular army.....more like Dad's Army
That's perfectly fine, but to me it doesn't seem to fit with by-the-book T2K, where a character could theoretically have joined the State Guard as early as 1956 (10 term character who joins straight out of high school - which isn't impossible, since Virginia will take 16 or 17 year old volunteers with parental permission).

Since I hate bringing up problems without proposing a solution, my idea for the pre-war State Guard is that it's similar to being an active National Guard servicemember (receive one skill and roll for promotion), but they choose their skill gain from either the Paramedic list (if they have Medical 2+) or the State/Local Law Enforcement list, to reflect the jobs the State Guard was called on to perform before the war, rather than drawing from their military branch skills. A character does not need to be a veteran to be in the State Guard (though many/most are).

For during-the-war State Guard (i.e. those who are drafted with 8+ terms), veterans (anyone who has already been through basic training) would get double skills on the appropriate list (Paramedic or S/LLE) with Small Arms (Rifle), Ground Vehicle (Wheeled) and Tac Missile being added to their skill list. Veterans roll twice for promotion, but do not get a secondary skill. Non-veterans would get basic training and normal skill points for an appropriate State Guard skill list; they roll once for promotion and do get a secondary skill.

It feels a bit clunky as I write it, but it feels like a valid way to have the State Guard be distinct from the National Guard and to reflect both their pre-war role and the change in role as the war goes on.
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