Quote:
Originally Posted by gbmaz
Thanks!
I thought I was missing something. So it is just the base minimum skill levels + bonuses due to service + bonuses due to stats. The degree thing was pretty straight forward.
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Yes, that is it. Then once per game session a player can roll for one skill (one!) that they used successfully to possibly increase.
Subtract the base skill from 100 to determine what one must roll less than to gain a 5% increase to that skill.
Example Drive MPV. Normal operation does not "test" a skill. The player did not need to roll against their base skill to perform the action. During the course of the game the player has to drive a MPV over a ice covered 150 year old bridge. Player makes to rolls and two saves (brakes safely, and controls steering) against the negative modifiers. Base skill is 40% for Recon.
100% - 40% =60%. The player must roll less than 60% to receive a 5% increase to their base skill. This can only be done for one skill per game session.
PCs and Non PCs can also gain a skill or skill increase by learning from someone with a 90% or higher base skill by studying for 10 hours per day for seven days without interruption. Any break in this period and the process must start over. At the end of the week, the PC or NPC rolls against like the example and gains a new skill or increases a known skill by 5%.