Quote:
Originally Posted by swaghauler
Adjusting Twilight2000 V2.2's Damage:
I would multiply a projectile weapon's KE by a modifier BEFORE doing the calculation for basic damage dice. This modifier needs to take into account the SCD of the weapon. With that in mind, here's a test sample of modifiers.
Sling Stone (with a low SCD): 10 X KE, then use the Twilight2000 Formula.
Sling Bullet (higher SCD): 20 X KE, then use the formula.
Bows, Crossbows, and Atlatls (much higher SCD): 30 X KE, then run the formula.
This should get projectile weapons closer to real-world effectiveness.
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Using this with the World Tamer's Handbook bow construction rules, a 1.8m wooden bow becomes Dam 4, and a 1.5m composite steel bow (which requires Str 10) is Dam 6.
I don't think I'd use the range modifiers, because the ranges are already pretty long (30 meters for the wood bow and 50 meters for the composite steel). Adding modifiers will make them outrange rifles; to me, that's undesirable. Of course, as always, each campaign can judge for itself.