I've gone through a few different iterations of various AFSOC careers for v2.2. Here's my most recent implementation. They get a slight excess of first-term skill points (7) compared to other special operations careers with similar prerequisites, but it feels balanced to me because the majority are in non-combat skills. Really, how often do you roll Parachute?
Combat Controller or TACP, Enlisted
Entry: Strength+Agility+Constitution 16+; Intelligence 6+.
First Term Skills:
• Electronics: 1
• Forward Observer: 3
• Navigation: 1
• Parachute: 1
• Survival: 1
Subsequent Term Skills:
• Acrobatics
• Autogun
• Climbing
• Combat Engineer
• Electronics
• Forward Observer
• Grenade Launcher
• Navigation
• Observation
• Parachute
• Small Arms
• Scuba
• Stealth
• Survival
• Swimming
Promotion: 6+, DM 1+ if INT 7+.
Contacts: Two per term, military or specialist (Pilot). Roll 1d10 for 8+ for the contact to be foreign.
Pararescue, Enlisted
Entry: Strength+Agility+Constitution 16+; Education 6+.
First Term Skills:
• Climbing: 1
• Medical (Trauma Aid): 3
• Parachute: 1
• Small Arms: 1
• Survival: 1
Subsequent Term Skills:
• Acrobatics
• Autogun
• Biology
• Climbing
• Forward Observer
• Grenade Launcher
• Medical
• Observation
• Parachute
• Small Arms
• Scuba
• Stealth
• Survival
• Swimming
Promotion: 6+, DM 1+ if INT 7+.
Contacts: Two per term, military or specialist (Medical). Roll 1d10 for 8+ for the contact to be foreign.
Weather Reconnaissance Technician, Enlisted
Entry: Strength+Agility+Constitution 16+; Education 6+.
First Term Skills:
• Forward Observer: 1
• Meteorology: 3
• Navigation: 1
• Parachute: 1
• Survival: 1
Subsequent Term Skills:
• Autogun
• Climbing
• Computer
• Electronics
• Forward Observer
• Grenade Launcher
• Meteorology
• Navigation
• Observation
• Parachute
• Small Arms
• Stealth
• Survival
Promotion: 6+, DM 1+ if INT 7+.
Contacts: Two per term, military or specialist (Meteorology). Roll 1d10 for 8+ for the contact to be foreign.
Special Tactics Officer
Entry: Strength+Agility+Constitution 16+; Intelligence 6+; OCS, military academy, or commission.
First Term Skills:
• Combat Engineer: 1
• Forward Observer: 1
• Leadership: 1
• Navigation: 1
• Parachute: 1
• Small Arms: 1
• Survival: 1
Subsequent Term Skills:
• Autogun
• Climbing
• Combat Engineer
• Electronics
• Forward Observer
• Grenade Launcher
• Leadership
• Medical
• Meteorology
• Navigation
• Observation
• Parachute
• Small Arms
• Scuba
• Stealth
• Survival
• Swimming
Promotion: 6+, DM 1+ if INT 7+.
Contacts: Two per term, military. Roll 1d10 for 7+ for the contact to be foreign.
Last edited by Tegyrius; 05-29-2017 at 09:29 AM.
Reason: Randomly-occurring asterisks.
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