Thread: T2K Tank forces
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Old 05-29-2017, 09:40 AM
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Tegyrius Tegyrius is offline
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Quote:
Originally Posted by RN7 View Post
I deliberately excluded light tanks such as the SK-105. They are not MBT's and if you include them you might as well include tank destroyers, armoured cavalry and reconnaissance vehicles with large calibre guns and cannons and ATGM's. Some IFV's could even be included. Way to hard and unrealistic to compile under tanks.
Valid.

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Having said that... for T2k player purposes, I like light tanks/recon vehicles/assault guns better than MBTs. Lower fuel requirements, armor sufficient to deal with small arms threats, and more plausibly within the capabilities of a PC team to maintain. An MBT crew really needs the backing of a larger formation or community that can help with maintenance and brewing fuel... otherwise they just own a really nice pillbox.

Yeah, land piracy will satisfy fuel requirements for a while, but sooner or later that's going to get the attention of one of those aforementioned large formations or communities and they'll deploy a hunter team to either seize or destroy the MBT. Better to stay below the radar as long as possible. If I were playing in a campaign centered on PC ownership of something more potent than a busted-ass truck, I'd take an SK-105 or AMX-10-RC or Scimitar/Scorpion or M8/LAV-75 (or Stryker MGS, for later eras) over an MBT.

Just my two kilos of reloadable brass...

</tangent>

- C.
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