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Originally Posted by Olefin
i.e. moving the two divisions that had the best chance to stop it cold out of CA and TX, having the two training tank brigades that had enough tank firepower and experience to blow the Mexican Army away never really engage the Mexicans
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I think that this is pretty easy to explain. It's simply because the invasion took the U.S. by surprise. The U.S. was preoccupied with the world war v. the Soviets/WTO; they weren't looking south. Why would they? All that armor was desperately needed elsewhere. Why keep in in the CONUS. I mean, even if you don't want to send it overseas, send it to Alaska.
Quote:
Originally Posted by Olefin
sorry but frankly why are they so dead set on having the US lose the Southwest and Texas that it appears they went way way out of their way to have the Mexican invasion succeed as they did (and then the US never come to take it back even 300 years later)
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I think this is about creating a playable setting. In order to make CONUS a place where T2K adventures can take place, the designers needed to have a shooting war in the U.S. They were trying to create a setting for a post-apocalyptic military RPG. There would be no CONUS campaign/modules if the U.S. just whooped Mexico in the opening rounds.
How else do you make the U.S. a battleground? A straight up civil war would be hard for a lot of players to swallow (killing virtual fellow countrymen)- that's why there's very few descriptions of combat between MilGov and CivGov. All things considered, the Mexican invasion is the most realistic option. It's much more realistic than a Soviet invasion of the mainland, a-la "Red Dawn", or a full-scale Cuban invasion of Florida and/or the Gulf Coast. Canada is the final option- would a Canadian invasion be more believable? That's a rhetorical question.
The bottom line is, to make CONUS a campaign site/major adventure setting, you need a Mexican invasion.
Don't give up on making the Mexican invasion work. We were making progress here.