Quote:
Originally Posted by swaghauler
We are now test playing a rules variant that makes Parrying a Skill-Based system. When you roll for a Parry, you record how far UNDER the needed target number you rolled (ie if you need a 12 and roll a 9, you are 3 under). This number is added to 1 (for a successful roll) to determine the number of DAMAGE DICE your parry deflected. So the roll above would deflect 4 DICE of Damage. Any remaining Damage will "pass through" the Defender's Parry and cause damage appropriately. This means that the more difficult to parry with weapons (like small knives) also won't stop as much damage as the larger (and easier to parry with) weapons.
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I like the idea of different shields having varying levels of protection. For people using the book damage system, I think a fair substitute would be for each point of success to absorb 2 points of damage (equivalent to parenthetical AV (1) from TNE).