Quote:
Originally Posted by StainlessSteelCynic
Given the potential fear that that engendered, I believe we can give the GDW crew some leeway in designing a game that was built around the very real fears of the time.
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Also, it's a GAME. The PACT forces NEED to be strong so as to bring about the situation we see in July 2000. Reality really doesn't have much place in T2K, at least not on the larger scale.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives.
Nothing happens in isolation - it's called "the butterfly effect"
Mors ante pudorem
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