Quote:
Originally Posted by bash
I've always been a bit doubtful about the supposed awesome destructive power of EMPs in T2K.
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It's just a bit of "handwavium" the authors included to make a darker, more "interesting" game world in the same manner they nerfed radiation half life to make the post nuke locations somewhat survivable.
No point thinking too much about it - just run with "EMP screws electronics in T2K" and get on with having fun.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives.
Nothing happens in isolation - it's called "the butterfly effect"
Mors ante pudorem
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