Exactly. 2.2 isn't broken, and at most requires just a few tweaks.
Personally I miss the detail of the 1st ed vehicle damage system, but the rest has worked perfectly fine for the last quarter of a century.
I'm not convinced a new history is necessary either. Perhaps another alternate version much the same as Merc is an alternate, but where's the need for a complete re-write?
That said, I think Fasa did new versions of Shadowrun quite well - they simply advanced the timeline about the same number of game years as between real time editions and incorporated new/altered rules and technology as an evolutionary, rather than revolutionary step.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives.
Nothing happens in isolation - it's called "the butterfly effect"
Mors ante pudorem
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