Quote:
Originally Posted by Desert Mariner
I’ve often wondered about the E-factor calculation itself. Is velocity and diameter the best indicator of ballistic damage? Rules state “Projectiles cause damage by virtue of the energy transferred into the target.” So why not utilize the projectiles energy (E=0.5*m*v^2) [m=bullet mass in grains; v=velocity] as a starting point to determine E-factor? Granted I have no idea how you’d scale the result to fit the current BP/damage system.
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What we may want to have a look at is Kevin Dockery's update to the damage system he created for TMP. That system can be found here on my website
http://www.thesupplybunker.net/Morrow/damage_system.zip
This was going to be included in a revision of the rules at some point, but didn't as we know.
I really haven't looked at it in years, to see what it was going to improve.