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Old 07-24-2020, 09:28 PM
swaghauler swaghauler is offline
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Join Date: Jan 2015
Location: PA
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Quote:
Originally Posted by ChalkLine View Post
The issue I found in play as a personal difficulty was when cascade skills came under different stats.
I have made the decision to go the MegaTraveller route and built Task Profiles nowadays. I divorced ALL CHARACTERISTICS from skills and now I write a profile where I NAME the Characteristic (or Characteristics...plural) that will be used in the Task in question. IF I call for multiple Characteristics to be used, they are AVERAGED (always rounding down) to determine the number used for that Task. I then build the Number Needed To Succeed for the Task. For example;

To climb the wall is an AVERAGE: Climbing + [STR/DEX/CON], Hazardous, 1 Round.

So Joe would add STR, DEX, & CON together and divide by 3(rd) then add that to his Climb Skill to determine his success.

If joe needs to fabricate climbing gear, I'd use INT+EDU with Intelligence representing his creativity in replicating the gear and his Education representing his understanding of exactly how a given climbing device (like say a CamLock, or Grigri) works. So the Task might look like...

To fabricate climbing gear is a DIFFICULT: Climbing + [INT/EDU], 1 hour.

Thus, I no longer have to worry about how the Characteristics affect my Skills because I determine which ones are used.
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