Gents,
Not speaking as a mod here, as the last thing I am going to do is use that status to tell ANYONE how to play their Twilight:2000.
Look, I am with the folks who say "setting is what makes T2K." It does. Like it or not. I've run v1 with GURPS, Savage Worlds, and v2.2 rules (which happens to be my fave), but Spartan has a point, younger gamers aren't going to do heavy math (hell, I have trouble with heavy math, LDs are a bitch).
But, and this is my own Kentucky windage. Let's wait and see. I want to see if I can get Chris Lites or Tomas himself down here to speak to a lot of this. I IMed Chris this AM and asked him if FL was accepting fan content for earlier editions. If this is the case, then us grognards might still have a playground of sorts?
Matter of fact, I want to remind some folks of this. Back a few years ago, Battletech had two games out. One was the Classic Crunchy Battletech of 2D6 80s hair metal glory, the other, was simplified clickytech. Did we old timers love clickytech? Nope. But a curious thing happened? We had more than a few Clickytech players make the leap into Crunchy Battletech, and more than a few have stayed. I think, and this is just my own opinion? We treat the simpler rules from V4 like this. Think of it as a zombie-free PA gateway drug for all the kids playing Team Yankee: "So, kids, wanna game out what happens after someone pops a nuke or three?"
Yeah, they may scoff and say "OK, Boomer." But, they may not. Let's get a Q and A with Chris and/or Tomas started. We're the institutional knowledge of thirty years of T2K. We've spilled ink, drawn maps, painted miniatures, and done everything in between to get this ol' girl off the ground. I won't tell you to back the kickstarter or not, it's your money. But what I will tell you? Open a dialogue. The worst they can tell you is "No, we don't wanna hear from the likes of you." In that case? Play it your way anyhow, it's not like they can send the fun police!
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