T2k can really be played in my opinion with any military type rule set, as long as it covers important issues such as radiation, scavenging/scrounging/foraging, limited fuel, and resource management.
The setting more than the rule set is the game.
The problem of course is that not every rule set contains the necessary elements (some of which I listed above). GDW I think got it right, or at least close to it.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives.
Nothing happens in isolation - it's called "the butterfly effect"
Mors ante pudorem
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