Quote:
Originally Posted by Legbreaker
T2k can really be played in my opinion with any military type rule set, as long as it covers important issues such as radiation, scavenging/scrounging/foraging, limited fuel, and resource management.
The setting more than the rule set is the game.
The problem of course is that not every rule set contains the necessary elements (some of which I listed above). GDW I think got it right, or at least close to it.
|
I disagree slightly in that I think both the rules and the setting can be adapted, because there's a tone to both. I went the other way and used the T2K rules for World War I, because there aren't that many games that cover disease, foraging, and resource management in their rules to the extent that GDW did. There are definitely other rule sets that can handle the setting, but the T2K rule set can also handle other settings - I think it would also work well for partisans in WW2, as another example.