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Old 01-21-2021, 02:25 PM
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Raellus Raellus is offline
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Join Date: Sep 2008
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Default GM/Player Style: Rewards & Incentives

Most RPGs include mechanics for rewards of some sort- treasure, better weapons, PC level advancement- and T2k is no different. My experience with different RPGs is limited, but from what I've seen, rewards/incentives in T2k aren't as well defined as they are in most other systems/settings.

This is due, in part, to the scarcity economy of the post-apocalyptic world. Consequently, the T2k Ref's job is a little harder than those of other RPGs. He/she has to get creative.

As a T2k GM, what rewards and incentives have you included in your campaigns? What's worked, and what hasn't? Did your players respond to the proffered rewards/incentives the way that you hoped and thought they would?

As a T2k player, what are your preferred rewards/incentives and why?

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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

https://www.drivethrurpg.com/product...--Rooks-Gambit
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https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
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