Very interesting topic, it has some serious ramifications depending on your Players. Some Players feel they're being cheated when they no such thing is actually happening or they "don't like" the reward system because they're too used to the immediate gratification reward system of some games.
The reward system of D&D and similar games has really tainted the beliefs of many Players - they have come to accept level advancement, treasure and/or special items and so on as the norm.
T2k is very different, it's not a "level up" advancement system so PCs don't appear to "level up" so some Players feel as though they are not being rewarded. This is a false belief but one that persists.
The rewards in T2k are necessarily "mundane" because it's essentially a real world type setting (as in not magical, sci-fi or fantasy etc. etc.) but some Players take a while to understand that Contacts, information, ammunition, fuel, food, spare parts, medical supplies and so on ARE rewards just as much as the XP they get.
I know of one T2k story where the PCs found a crashed truck, they stripped it bare of everything they could use and even if they couldn't use it, it had trade value so they took it anyway. Those Players understood that a wrecked vehicle was just as much a treasure trove as a pile of gold coins.
Basically, I'm saying that T2k and games similar in style in regard to PC advancement, require a big break from the reward concepts that D&D uses.
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