Quote:
Originally Posted by StainlessSteelCynic
Because of this approach, some Players, those who have been raised on D&D style, PC level up games, sometimes feel as though they are not getting any sort of reward because they don't feel that their PC is advancing. Some of them feel as though the rules of skill based games, cheat them out of their reward.
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I think the way the skill based system is in T2K and Merc are what attracted me to the system in the first place. There wasn't really a level up, that you somehow are big, faster, stronger, more capable in life. The idea that the more you use a skill the better you get at it seems more natural to how the real world works. Similar to how you can acquire skills via training.
I also was uncomfortable with how D&D you just discovered loot nearly all the time on bodies. From precious gems to hundreds in gold, that always seemed to throw the economy of the game out of wack if we went out attacking a bunch of stuff every time we failed a roll on spotting bad guys/creatures/etc on the trail.
While in T2K there was a good economic bone built into the game system and it felt dynamic based on where you were at. I remember one session, were we ended up in Krakow and they had dirt cheap ammo, but food and medicine was precious. While we had scored on some scrounging rolls to find some abandoned field hospital that still had medicine in shipping crates. We were rich like kings for a while. Let alone being able to loot the bodies and find weapons that were valuable trade even amongst random villages we would find. All of that seemed again, more natural then trying to find some weapon smith or armor smith and trade in the arms one finds in D&D games hoping that the DM gives you a good dice roll for the barter or holding it hoping to get near a major city where trading might be easier.