Quote:
Originally Posted by Southernap
The idea that the more you use a skill the better you get at it seems more natural to how the real world works. Similar to how you can acquire skills via training.
|
Sums it up for me. In 30+ years of playing T2K the idea that a character could somehow level up in the same way that they do in something like Dungeons and Dragons has simply never, ever occurred to me (possibly because I rarely play other games) and drawing a comparison between the two is like apples and oranges.
In terms of reward, agreed with the general view of things like fuel, food, ammo, etc. If nothing else, in my experience a lot of players tend to get bored with having to source these things by more mundane means (self production, trade) so it removes that source of boredom and allows the group to move on to things they find more entertaining. I'm also aware of instances where Refs have given more unusual (by T2K standards) items as reward, e.g. a cache of toilet paper or a case of genuine pre War Coca Cola, stuff like that.