Quote:
Originally Posted by unipus
Ah. That makes sense then. I agree that V4 is not super simulationist -- but at this point I truly, absolutely don't want simulationism from a tabletop roleplaying game. After many years, I find it more often than not simply tends to get in the way of the actual roleplaying and would rather have stronger narrative tools. Simulationism always breaks down at some point anyway... case in point, I've found v4 generates pretty plausible combats where movement and suppression are key to success!
Granted, v4 is also not really what I'd call a narrativist game, and frankly trying to work on that issue bothers me a lot more than fuddy & fiddly tactical details which I think it gets more than close enough most of the time.
If I want simulations, I have a library full of computer games these days. Computers are good at that!
But hey, different strokes.
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I don't need Phoenix Command levels of simulation, but the model should support that a .45 that hits center of mass should put someone down. I can deal with suspension of disbelief in D&D because not many people really understand what a sword wound can actually due (or that death was probably due to infection), but it's easy to look up gunshot wound effects...