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Old 04-23-2021, 01:19 PM
Olefin Olefin is offline
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Join Date: Mar 2012
Location: Greencastle, PA
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"And regarding players who decide to let their PC go out alone for scrounging/hunting/scouting/whatever: "Pick one poor soul among the PCs and spring the worst of the encounter on them. This works particularly well with a PC who has left the main group to scout, hunt or forage. Putting a PC on the spot will test the loyalty of the others - what are they willing to risk to save their friend.""

I cannot believe that any gaming company would put a statement like that in their official release. Now I really am glad I asked from my money back.

Oh and Unipus - the setting of the game and its background feeling right is 100% important when you are making a reboot of a classic franchise like Twilight 2000. This isnt something new where you can do what you want since its all new unbroken ground - or a reboot of something so old that literally no one is still around playing the game.

This is a game system that has had four new releases in the last few years and thousands of long term hard core fans who still play the two original systems.

Ignoring those hard core fans as we done in the Alpha release isnt a good way to do a reboot. And the changes that were done for the beta, from what I have seen, were only done begrudgingly after a lot of people pointed out just how amazingly stupid the idea was of a Soviet invasion of the UK (while apparently the RAF and RN was out for tea) or an American nuclear carrier sailing thru a channel barely 30 yards wider on each side than the carrier itself is to get to where it supposedly was docked to where five or six guys with RPG's could have done a lot of damage to it.

Yes they want to attract new fans - but you dont do it by basically ignoring the hard core gamers who kept the dream alive in the process.

Also a viable campaign setting with things like Orders of Battle and what divisions and units are around is very important if you are asking others to write releases for the game. The four new releases for the game were done by various authors because we had a viable campaign setting to write them around. We didnt just ignore the setting and make up our own - we counted on the designers of the game to give us one that made sense as part of their responsibilities of doing a proper job of the release in the first place.
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