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Old 04-23-2021, 01:21 PM
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Raellus Raellus is offline
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First off, welcome Unipus. Believe it or not, many of us here welcome fresh perspectives on T2k.

When I started this thread, my intent was to create a space to discuss the v4 rules and mechanics in an unbiased manner. I was hoping this discussion would be constructive- highlighting what works well, what could be improved and, more importantly, how (in a practical way)- that sort of thing.

Instead, the level of discussion has often wallowed at the level of "This sucks! Rewrite it entirely!" Not constructive.

IMHO, v4 is far from perfect. But let's give FL a little credit. The Beta includes numerous changes, some of them substantial, to the rules (and setting) presented in the Alpha. They've managed to produce a better game than they what they rolled out initially. It's still got issues, but instead of ranting, why don't we try to come up with workable solutions here?

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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

https://www.drivethrurpg.com/product...--Rooks-Gambit
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https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
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Last edited by Raellus; 04-23-2021 at 01:31 PM.
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