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Originally Posted by StainlessSteelCynic
So let me get this straight...
When people criticised various parts of T2k and the subsequent reboots, they were labelled as cynics, defeatists, saboteurs, grumpy old farts, die-hard grognards, dinosaurs and any other pejorative that worked at the time.
Then when they got emotional about being slagged off and hurled the same shit back, they get labelled as "toxic"?
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Yes, the former seem appropriate labels for those who are determined to destroy any material that doesn't meet their personal standard for what T2k "should be." This is especially apt when they are unable or unwilling to articulate that standard.
As for the latter - the point may have been missed for the context, but the toxicity problem extends far beyond this thread, and has for some years.
Quote:
Originally Posted by Legbreaker
It's us older players who's kept the game alive for the better part of three decades since GDW closed their doors - we've kept it going longer than GDW even existed! In my case I've been involved since 1984, the very year 1st ed was published, 37 years ago.
Now given that, shouldn't WE have some say in how the game is written and developed into the future?
Besides FL spending money to buy the name, what right have they to toss out everything that's come before, declare even GDW's materials a "non-canon" and attempt to force feed us a substandard product?
They've had ample opportunity to consult with the wider community, but I can understand why they've tried to keep their pool of advisors relatively small. However, as one of those who was invited to provide input to their draft even before the kickstarter and Alpha release it was abundantly clear they weren't all that interested in anything that didn't fit what THEY wanted. Almost nothing said by those not on their payroll was acknowledged, let alone incorporated.
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Free League is a company. Companies exist to make money. Catering to any particular fan's vision for the property is a side benefit, not the mission. Don't mistake business relations for friendship, nor fanaticism for ownership, nor passion for professional capability. Free League, as the entity that put forth a substantial amount of money for the license, writing, editing, art, development, layout, production, and distribution, is entirely within its rights to reject any input that does not align with
its vision and design goals. In this context, your input is worth precisely what you are paid for it.
- C.