Quote:
Originally Posted by Tegyrius
Looking back at it from 15 years after we started design work, my biggest regret about the Reflex mechanics was trying to do too many things in a tabletop game engine that work much better with a computer mediating the action. I took too many design cues from X-COM.
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I have been using the Reflex system as my main tool since the early playtesting times of the T:2013

I have streamlined some parts of it and modified others, but I have used the core rules for my homebrewed fantasy (Harn-styled) campaigns, for WoD/Werewolf, and latest for a MechWarrior/BattleTech-campaign.
What I would like to see is an official reflex system v2.0 engine, as a settings independent book. Damn, I'd love to contribute in such a project