Thread: 4th ed T2K
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Old 05-23-2021, 02:51 PM
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Default Missing Pieces

Quote:
Originally Posted by Ursus Maior View Post
To sum this up, what I find most baffling with this new edition is its lack of a concise theme for the well known setting of T2K. This leaves many questions open for players that would be highly relevant for many groups...

That none of this can be answered from the core rulebooks is a major drawback for this product, especially since its already were "niche". I don't know about FL's other products, but they seem to be thematically strong (Coriolis and Alien come to mind), but from riffling through their books, deeper narratives do not seem to be part of their publication strategy. I might be wrong here, though, as I did not read to deep in any of their games.
[Emphasis added]

I agree with this 100%. FL erred on the side of under-explaining and what explanation they did offer only leaves the reader with more questions. As GM I like having freedom to customize the game world, but I think that FL kind of passed the buck to the GM as far as explaining a believable setting for his/her players. The GM has enough work to do without having to rationalize why the game world is the way that it is for his/her players.

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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

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Last edited by Raellus; 05-23-2021 at 03:11 PM.
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