Thread: 4th ed T2K
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Old 06-01-2021, 02:06 PM
3catcircus 3catcircus is offline
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Quote:
Originally Posted by unipus View Post
FL doesn't have a track record of releasing a lot of adventure materials and supplements, but Twilight has been a pretty big success for them so far. The KS did well over half a million in USD, which is double or more what most of their projects have done (although absolutely dwarfed by the success of The One Ring of course, which might draw a lot of their attention and resources).

Personally, and especially given the variety of adventure material already available within the T2K catalog, it would make bad sense not to release at least a few modules. It's already pretty directly stated several times within the core book itself that there will be future materials related to urban operations, boats, and Operation Reset at the very least.
I think that there should be some consideration given for the fact that the first 2 editions effectively started it out with the 5th ID going kaput. 3rd edition was different, but the timeline was open ended enough that you could still reuse 1e/2e adventures with minimal handwaving. 4e seems to be trying to ignore this aspect to some extent by purposely including "cool" things at the expense of believability. If you want a carrier stranded in the Baltic, you'd be better off having it be a smaller non-US carrier like HMS Ark Royal or a French or Italian carrier, or an amphibious assault ship. Is the goal a stranded ship, or a stranded ship-turned-power station?
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