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Originally Posted by unipus
It's already pretty directly stated several times within the core book itself that there will be future materials related to urban operations, boats, and Operation Reset at the very least.
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That is about what I expect, too. I think it's great we reached the stretch goal to include rules for conversion. Then groups can go back and play the old modules, which need a lot of work, but GMs are used to that. Plus, from what I read, T2K is known for homebrewn campaigns anyway. This will not draw in a lot of new players, but it will keep the IP alive.