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Old 08-19-2021, 01:44 AM
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ChalkLine ChalkLine is offline
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Police Forces in T2K Poland

The police in Poland are a vital game playing element because they would be a major element in player interactions. When a disaster occurs, surviving police generally take charge and organise other survivors. As the only government representatives available in the atomised environment of Poland they lend an important element of solidity to traumatised civilians as well as projecting what they see as the government's will and trying to enforce laws when applicable and practical.
Of course they're not going to be everywhere. Police tend to be rounded up or otherwise de-powered when an invading force overruns an area. Due to their protective nature many might well die in the fighting and others simply die in the general destruction or the after-effects of warfare.
Historically many former-regime police are active in insurgencies for many reasons.

In the Twilight Polska Rzeczpospolita Ludowa (PRL), the Polish People's Republic, the police force is known as the MO, Milicja Obywatelska, Citizens' Militia,

These guys aren't called up for military service because they are a gendarmerie, or paramilitary police force of the style that is common in Europe.

They wear light grey uniforms and in wartime would be outfitted with equipment similar to the army (Polish People's Army Ludowe Wojsko Polskie LWP) although they would be very lightly armed. They wore the Wz. 67 helmet in light grey in combat situations, a grey peaked hat, a grey ushanka-style fur hat or a blue beret (for some units). Normally they would be only armed, if at all, with the FB P-83 Wanad pistol (in 9x18mmM). I think you'd probably see them with AKMs rather than the Kbk wz. 88 Tantal if in action though.

The elite of the MO was the ZOMO, Zmotoryzowane Odwody Milicji Obywatelskiej, Motorized Reserves of the Citizens' Militia. These guys were a sort of vast SWAT/Riot Troops/Disaster Reaction group who had stringent enlistment requirements (180 cm/90 kg) and even more political reliability. It was these characters that did much of the mass repression. They were armed as light infantry (including the BTR-60 in the special platoons). These guys make really nifty "bad guys" but once again I think they should be handled carefully like all NPCs.

For role playing I generally have the MO depicted as good communists, prone to corruption (like all soviet-style governments) but otherwise fairly normal. I let them have a wide ranging personalities and in fact in my canon the Warsaw Milicja make a famous last stand against NATO forces at the Warszawa Główna railway station during The Siege of Warsaw, the pivotal battle in my campaign's history. They make both good helpers and adversaries. If you don't stereotype them the players will never know what to expect and this adds a lot to the game.

The ZOMO however were used to keep the population in line and their brutality suppressing protests is legendary. They will be active in rear areas hunting down stragglers - ie: player characters. Worse, they will probably hand prisoners over to their bosses - the feared Ministry of Public Security, Ministerstwo Bezpieczeństwa Publicznego, the SB. The SB was not noted for their humanity.
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