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Old 08-19-2021, 02:52 AM
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ChalkLine ChalkLine is offline
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The Polish Government in Exile

When NATO goes over the border in the Twilight War they can't just rampage around in Poland without good reason, those things just aren't done (legally). So, they have to be invited in, and to do this they need a power that asks them to and this will be a hastily created "Government in Exile" (GiE) which of course will be instantly branded a "Puppet State" by the Polish People's Republic (PPR).

To be honest, political scientists get very cautious naming these entities because there's a whole lot of moral bias going on, the best description I've seen for them is a "Nominally Sovereign State". These can be as free willed as The Free French Government in The Second World War to something as blatantly controlled as one of the many Imperial Japanese puppet states*.
Usually these powers are complex and change stature frequently, at first supportive and then suddenly becoming obstructive. Like any political entity it may only partially be concerned with military rationales as they have to consistently tread a fine line between excusing their allies and appearing to be a puppet of their military guarantors.

However, in role playing terms it's first and foremost important to say that the PPR are going to hate these people with an incandescent fury. Not only are they to them national traitors but in communist terms they are also class traitors. They are everything a communist Pole is going to loathe, and seeing them fight alongside those who nuked, gassed and plagued as well as bombed their own country makes them implacable enemies (their own allies doing the same might be treated with a bit more lenience, what the average Polish survivor thinks will vary widely).
So, when the US 5th Infantry Division (Mechanised) goes under the first thing that is going to happen is a lot of unpleasantly harsh questions are going to be asked of the POWs about the 1st Polish Free Legion and where they are, what their strengths are and what their support is. Also are going to be some uncomfortable questions about who in the civilian population supported them. These questions aren't going to be asked by the Polish People's Army but rather by the less restrained political authorities.

It will be priority one for Polish PPA troops to engage, destroy and then capture any 1st Legionnaires. Note this will probably clash with Soviet war aims which will be to encircle and destroy NATO main force units. PPA troops will be extensively indoctrinated before engaging rebels to whatever levels are locally possible. If possible political troops will be integrated with PPA units to enforce discipline and deter desertion. A classic problem for political operations such as these is troops allowing rebels to escape because they can sympathise with them even if they don't agree with them.
Historically soviet forces avoid these operations but if they see the need to join in they will use the usual soviet method of ensuring success: overwhelming force. Unlike local troops soviet troops will see no problems with encircling and annihilating rebel units as a method of enforcing political orthodoxy (believe it or not but NATO will generally act in a similar way on their side of the border). World War Three is an ideological war fought for ideological aims and this means ugly ideological operations.

So, where does this place player characters? First off, Polish and Soviet players are at an even more increased risk than normal. Deserters who go over to the other side are always treated badly, and switching sides in an overtly political war even more so. Communists officials have historically treated traitors harshly and while Stalinism is over forty years dead at this time the very fact there’s a war on means that all sides will be run by hardliners.

Secondly, there will have been vestiges of the GiE here and there right across Poland. These people will most have left with retreating troops but a portion of those that remained will have survived. They may be operating as Stay Behind Troops or Partisans. Note; don’t expect normal military aims from a partisan group or any other paramilitary group. Quite often their operations have more to do with group dynamics than any coherent military aim. Of course many partisan groups are brave and dedicated people.

GiE officials may want to try and create enclaves in the desolate Polish rear areas. These cantons will draw military activity like honey draws flies. The players may well understand that eventually someone will inform Lublin for whatever reason and then the hammer will fall, Lublin is likely to tolerate the Black Baron far more than a GiE hamlet.

GiE offcials and infrastructure can be a help to the players. If they’ve had a series of awful rolls, bad outcomes or simply rotten choices then blundering onto a hidden GiE base can be a godsend. These are good plot devices because they can’t keep the players too long or they’ll draw attention, especially if the players have the usual gaggle of clapped out vehicles along. A GiE base can be rife with intrigue, betrayal and other drama the players can blunder into. Factional struggles, petty personal squabbles that blow up into existential threats and other threats abound. These are even more likely than the usual tiny village problems because of the massive overreaction that Lublin has for these groups so they have to maintain the utmost secrecy. Lublin is, of course, well aware that they are out there and has dedicated specialist TKO units that exist solely to root them out and destroy them.

Some missions that these groups give in exchange for their help can be at odds to the strictly military or survival orientated tasks the players are used to. Tax gathering (everyone loves the tax man! Not.), persuading villages to switch sides, drawing off inquisitive government forces, hearts-and-minds ops and some of the weirder Vietnam-era operations are all possible. The players might be happy to get on the road again.

Finally, traces of this organisation should be rife, even if they are grimly negative. Bodies strung up from lamp poles with placards on them remind the average Pole of who is really in charge, and usually it is Lublin. Some average Poles may be on the road because they made a bad choice out of two bad options in some situation where both sides demanded loyalty. Informers realise that both sides are willing to give precious food or security for information and that there are denunciation networks available to them.



(*I try not to use recent examples for obvious reasons)

Last edited by ChalkLine; 08-25-2021 at 05:53 AM.
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