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Old 09-25-2021, 12:52 PM
3catcircus 3catcircus is offline
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Join Date: Dec 2020
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So.... There is nothing wrong with playing the NPCs as smart or stupid as you need them to be - either to advance the plot or to act as cannon fodder. The more senior the NPC, the more likely they will be to end up being forced to flee by their staff, bodyguards, minions, etc. Thats close to real life - leaders, general officers, etc. end up getting out of Dodge while the E-nothings get killed...

As to the observation aspect - that's why I like TW:2013's mechanics where you're able to use margin of success to influence the degree of information. Just made it - you might see a bit of movement. Huge margin of success, you can see what uniforms (with rank insignia) they are wearing, what exact weapon they're armed with, etc. Somewhere in between, you can tell they are armed with a rifle and wearing tan uniforms. And that middle level of detail might be enough to figure out if they are friendlies or not. Blue-on-blue happens plenty often...

Last edited by 3catcircus; 09-25-2021 at 01:09 PM.
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