Timeline development should always take into account the desired end state - in other words, what do you want the game world to be like at the "today" of the game, the time in which campaigns are occurring? It seems that FL has chosen to have a world that is slightly less devastated than in previous editions. Witness the presence of a working A-10 in one of the boxed set's random encounters, and the implication that this is an uncommon but not exceptional occurrence.
- C.
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