I prefer the more spartan

starting gear allowance of 4e. IMHO, v1-2.2 were too generous with kit. It never really made sense to me that a soldier cut off behind enemy lines after a failed offensive (involving traveling quite a ways from the start line to arrive at Kalisz) would start play with 47 full mags (or most everything else starting allowances could buy). Granted, I haven't actually played 4e yet, so maybe it's not that fun to start off with so little, but it seems a lot more realistic to me.
Since this thread is about world-building, if we continue this discussion re starting gear, let's move it over to
Mechanics & Rules:
https://forum.juhlin.com/showthread.php?t=6517&page=3
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