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Old 02-17-2022, 01:21 PM
swaghauler swaghauler is offline
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Join Date: Jan 2015
Location: PA
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Quote:
Originally Posted by Antenna View Post
I have to mention also that I have an own set of rules makeing a char...

0 skill level costs 1 xp
1 skill level additional costs 1 xp
2 skill level additional costs 2 xp
3 skill level additional costs 3 xp
and so forth

this makes a jack of all trades and master of none a fair choosie
I use the same system except that I give more experience points per term to buy skills. I also have a Skill Level 0 (familiarization) which costs 1 experience point. You must buy EVERY SKILL LEVEL with the exp you get each term. I give each PC a number of exp per term equal to the total of EDU, INT, CHA, & WILL. However, I limit the number of exp you can spend on a given skill per term to your highest attribute in the formula above. So if you have a 6 as your highest Attribute, then you can only put 6 exp points in a skill per term.
I also convert the Skills you get for basic training or other terms/careers initial skills as bonus exp points to spend. However, these exp MUST be spent on that exact skill and do NOT count against the PC's exp per term limit.
Any exp that are not able to increase a skill (like only having 5 exp to put on a skill but having a 6 skill) are carried over to the next Term OR carried into the game as exp to increase a skill later.

QUALIFICATIONS:

I also add QUALIFICATIONS from TK2K13. This is basically a skill within a skill. All SURGEONS are DOCTORS but not all DOCTORS are SURGEONS. So Surgeons buy a Qualification in surgery. This is purchased like normal skills but it can NEVER be higher than the parent skill. Other QUALIFICATIONS I have include...

Hacking as a qual of Computer Ops.
Leadership & Interogation as quals of Persuasion.
Tracking as a qual of Perception (my Observation).
Heavy Vehicle (more than 5 tons) as a qual of Wheeled Vehicle Driver.
Rebreather as a qual of Scuba.
Warhead & EOD as quals of Demolitions.
Multi-Engine & Heavy as quals of Pilot.
Surgery as a qual of Medical.

UNSKILLED:

If you do not have a Skill, I use TW2K13's method. You must roll 2d20 and take the higher of the two scores. The same is used for Qualifications you don't have (such as Tracking with only Perception or Interogation using only Persuasion). If you have a Level 0, you are considered skilled and do not roll 2D20 take the higher score.

ATTRIBUTES:

I allow the increasing of Attributes the same way as you increase skills. You collect a number of exp equal to the Attribute score you are looking to increase to. Once you get there you MUST ROLL OVER the current score to improve. I give the players ONE EXP a game session to apply to the Attribute of their choice.

That's how I do my skills. It creates PCs who have a lot of lower level skills but only a few higher level ones. This makes my PCs capable of operating in smaller groups.
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