Where to start with my homebrew...
WILLPOWER: This was a skill in DARK CONSPIRACY but I made it an Attribute.
COOLNESS UNDER FIRE (CUF): I basically added the TW2K13 cuf score to my game. This makes for a good fear mechanic in Dark Conspiracy too.
INITIATIVE: I roll 1d6 and add it to the PC's score then divide by 2 (ru) to determine who starts when. I also treat each step as a 1 second "mini round" for burst and multiple shots fires (1 shot per 1 second step).
RATE OF FIRE (ROF): I set ROF at the weapon's cyclic rate divided by 100. So an AK with a cyclic rate of 600rpm would have a ROF of 6 per initiative step. An MP5K (950rpm) would have a ROF of 9.
This is a real-world 6/10ths of a second burst.
UNIFIED DAMAGE: I use the RAW 2.2 hth damage formula BUT this is the number of d6 dice of STUN DAMAGE (I use Fantasy Hero's stun system) you do. The total damage is divided by the target's CON score (rd) to determine the killing damage.
MELEE DAMAGE: I have the pc average their STR + MELEE SKILL and apply it to the following chart...
STR&MELEE TOTAL: DAMAGE:
1-2 = 1
3-4 = 2
5-6 = 3
7-8 = 4
9-10 = 5
This is the number of DAMAGE DICE that a melee weapon will do in your hands (unifying damage by using the same system as firearms).
I do use variable sized dice for damage.
Small Knives (4") = d4
Large Knives = d6
Swords = d8
Axes = d10
Batons = d4
I also use d10 for rifles and d6 for pistols (with the pistols having more dice, ie 9mm being 2d6).
Those are just a few of my houserules.
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