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Old 02-18-2022, 09:56 AM
pmulcahy11b's Avatar
pmulcahy11b pmulcahy11b is offline
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Join Date: Sep 2008
Location: San Antonio, TX
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Quote:
Originally Posted by swaghauler View Post
WILLPOWER: This was a skill in DARK CONSPIRACY but I made it an Attribute.
I kept it a skill in my T2KU (under Intelligence), but expanded it quite a bit.

Quote:
COOLNESS UNDER FIRE (CUF): I basically added the TW2K13 cuf score to my game. This makes for a good fear mechanic in Dark Conspiracy too.
That's something that's missing in T2K v2.2, but should be there.

Quote:
RATE OF FIRE (ROF): I set ROF at the weapon's cyclic rate divided by 100. So an AK with a cyclic rate of 600rpm would have a ROF of 6 per initiative step. An MP5K (950rpm) would have a ROF of 9.
This is a real-world 6/10ths of a second burst.
This is good, but how does one handle it with the T2K v2.2 automatic fire rules?


Quote:
MELEE DAMAGE:
What is needed are solid martial arts rules. (I haven't been able to come up with any.)
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Last edited by pmulcahy11b; 02-18-2022 at 09:58 AM. Reason: Clarification
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