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Originally Posted by swaghauler
WILLPOWER: This was a skill in DARK CONSPIRACY but I made it an Attribute.
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I kept it a skill in my T2KU (under Intelligence), but expanded it quite a bit.
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COOLNESS UNDER FIRE (CUF): I basically added the TW2K13 cuf score to my game. This makes for a good fear mechanic in Dark Conspiracy too.
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That's something that's missing in T2K v2.2, but should be there.
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RATE OF FIRE (ROF): I set ROF at the weapon's cyclic rate divided by 100. So an AK with a cyclic rate of 600rpm would have a ROF of 6 per initiative step. An MP5K (950rpm) would have a ROF of 9.
This is a real-world 6/10ths of a second burst.
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This is good, but how does one handle it with the T2K v2.2 automatic fire rules?
What is needed are solid martial arts rules. (I haven't been able to come up with any.)