
02-19-2022, 08:52 AM
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The Stat Guy
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Join Date: Sep 2008
Location: San Antonio, TX
Posts: 4,354
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Quote:
Originally Posted by swaghauler
THE TO HIT DIFFICULTY:
It's actually EASIER than RAW in 2.2. First, I INCREASE the TO HIT DIFFICULTY by one Level for automatic fire from a single shot. So a ROUTINE Shot (1.5 X Skill) becomes AVERAGE (Skill X 1) using automatic fire. I do this because automatic fire CAN BE quite accurate at closer ranges. Since I only allow ONE BURST per Initiative Step, you only have to roll a number of D20s equal to that weapon's ROF. So you would roll 6D20s for an AK.
DISPERSION:
I disliked the RAW Dispersion rules and settled on these ones after a bit of experimentation. The number of rounds you lose per range band depend on the weapon's Rate of Fire.
ROF of 21+ = 1 die at Short, 2 at Medium, 3 at Long, 4 at Extreme Range.
10 ROF or greater = 1 die at Medium, 2 at Long, 3 at Extreme Range.
6 to 9 ROF = 1 die at Long, 2 at Extreme Range.
ROF of 5 or less = 1 die at Extreme Range.
RECOIL:
I recalculate RECOIL just as the formula in the V2 Small Arms Guide directs you to. ALL Recoil is calculated only for the 1-second Initiative Phase/Step that the shooter is firing in. The RECOIL resets with each new Phase. When RECOIL exceeds the shooter's STR, a Shift Reduction in the To Hit Difficulty occurs (ie a DIFFICULT shot [of 1/2 Skill] would become a FORMIDABLE SHOT [1/4 Skill]). IF STR is exceeded TWICE then you would see a TWO SHIFT reduction in accuracy and so on.
For AUTOMATIC FIRE, in addition to the Difficulty Shift adjustment for exceeding the shooter's STR score, you will ALSO lose one die from the weapon's ROF for each POINT OF RECOIL that exceeds the shooter's STR score. This loss counts as Dispersion as well. A burst can NEVER be reduced below rolling 1 die To Hit.
SPECIALTY AUTOMATIC FIRES:
Saturation Fire:
This type of fire is designed to improve hit probability on the battlefield. Saturation fire allows you to trade ROF for an increased chance to hit. You would only roll ONE HALF of the ROF. The other half of your ROF is used to give you a bonus that you may SUBTRACT from your roll to hit. This bonus is HALF (RU) of the unused ROF. So, an AK with a ROF of 6 would roll only 3 D20s to hit but would have a bonus of 2 (3/2 = 1.5 rounding up to 2). Thus you would SUBTRACT 2 from your 3 1D20 rolls.
Grazing Fire:
This type of fire is designed to engage multiple targets with a single burst or to lay fire across an area. It is of ONE LEVEL GREATER DIFFICULTY than normal automatic fire (ie a DIFFICULT task becomes FORMIDABLE) and you can engage a number of Targets OR Meters of Terrain equal to 1/2 the weapon's ROF. So the AK above (ROF 6) could either cover 3 meters of terrain in fire or shoot at 3 individual targets in close proximity. Each target would be allocated a single round (rolling 1D20 To Hit). IF you were to engage only TWO targets, the shooter could pick one of the two targets to get shot at TWICE.
Those are the basics of my automatic fire rules.
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So basically, a mix of fudging with a solid rule base. I can do that.
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I'm guided by the beauty of our weapons... First We Take Manhattan, Jennifer Warnes
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