Quote:
Originally Posted by swaghauler
Yes I do. That works both ways too. If you almost get a good contact killed, they may "degrade" in quality.
I find contacts to be an important part of a Merc campaign. Not only do they provide needed support but they can give plot hooks too. I kind of push for the old Magnum PI style interactions where some people (like TC) just jump in. Others (like Rick) need the incentive of a reward (or the promise of one). While still others (like Higgins) needed convincing to help.
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Really appreciate all the help and the videos as well. Lightning War was particularly fun, I enjoyed how it was edited, very dramatic. One thing in particular I found useful was glimpses of the terrain, roads and buildings where action was taking place.
As far as contacts goes, I'm following your model with a bit of modification. Some contacts for instance are useful for resources, others for information, still others for direct support.