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Old 02-27-2022, 08:23 PM
swaghauler swaghauler is offline
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Join Date: Jan 2015
Location: PA
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Quote:
Originally Posted by TyCaine View Post
Perfect, that looks like what I want.

I saw T2K13 rules but haven't had any experience with them to try and convert to 2.2

Thank you! I'll try them out and see how they feel!
These have been THOROUGHLY beta tested as well. I do pull another trick from other RPGs... The "Presence Attack" or "Mental Combat" rules.

Using CUF, you can make INTIMIDATION attacks to force someone to back down from a conflict or even end it. I have the PC/NPC make either a Persuasion, Leadership (a qualification of Persuasion), Intimidation (a qualification of Persuasion), or Interrogation check involving [Applied Skill + WILL+CHA/2]. A success scores a roll of 1D10 (adding CHA to the roll) TC. Outstanding success scores 2D10 (adding CHA to the roll) TC. If CUF is exceeded, the target must make a FEAR check or back down. I add modifiers for things like combat skill, reputation, or history of violence. It is a fast and dirty way to get those deserters in that bar in Krakow to scurry off without having to pay for broken furniture.

I do use a similar system with sirens and seduction. Instead of CUF, you use your WILL to defend against her PERSUASION + [WILL + CHA/2]. If she reduces your WILL to 0, you do as she asks.
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