Quote:
Originally Posted by Tegyrius
Yes, but only if you're playing in real time. Play-by-post still takes a couple of months per combat scene. 
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That is a fair point. As a PbP Ref, though, I definitely appreciate fewer rolls. With v2.2, a lot of times, it took longer to roll results than write the narrative descriptions of same.
About 4e's system, as-written, has anyone had a bad experience with the optional rule by which a group of enemy draw one initiative card as a collective, and all act on the same initiative turn? It strikes me that using that streamlining feature could potentially give an enemy force a huge tactical advantage.
For example, imagine a 6 v 6 engagement. Let's say one of the six PCs draws the one card, and then the OPFOR draws the two. That means the bad guys get six turns before the PCs get a second one. That seems game breaking to me. Am I missing something?
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