Quote:
Originally Posted by TyCaine
Quick question, swaghauler, what do you do for NPCs?
Same roll, and assume a value for WILL (based on attributes)? Or do you do set values tiered at the level of experience of the NPCs?
I mean, I can see doing the full value for detailed NPCs, but do you do an abbreviated number for generic NPCs? And for generics, would it be appropriate at that point to just do a general value by unit rather than individual?
Just updating my character sheets for adding CUF, and wondered what to do with NPCs....
Otherwise really looking forward to using this system.
Thanks in advance!
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BOTH. For important NPCs I do a shortened character sheet. For "mooks," I use a scaling system of 3, 5, 7, & 9. I will vary this by a point or two for the sake of variety.
I also use a shortened damage count for "mooks." My wounds count looks like this:
Lightly Wounded: CON
Moderately Wounded: CON X 2
Seriously Wounded: CON X 3
Critically Wounded: CON X 4
Dead: CON X 5
I use the actual CON score. I double head hits and halve limb hits and I use the number of DAMAGE DICE the weapon does as the ACTUAL hits. IF the PCs roll over half of a weapon's Damage roll, I'll add a point of damage. IF they roll really low, I'll subtract a point. I use this for large groups of "cannon fodder." For example: Ivan gets hit in the arm by an M16. He suffers 2 hits (1.5 rounding up). If he were hit in the head, he'd take 6 hits and a torso hit would be 3 hits. IF Ivan has an average CON of 5, both the torso and arm hits produce a light wound. The head wound would produce a Medium wound.