Quote:
Originally Posted by chico20854
Swag,
These look great! One suggestion, which may overly complicate things - distance! You lose 6 db of intensity with each doubling of the distance, so that a 150 db gunshot at 1m is down to 86.5 db at 1500m. There are a number of calculators out there, I used this one.
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This will be a really cool way to do audible detection range during play. Just select the Decibel rating of an encounter (a military encampment with vehicles would run around 130Dbl) and plug it in to see how far away the PCs can recognize what they are hearing actually is (note: the OPERATIVE word here is "recognize" as sound can carry pretty far).