Thread: Currency
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Old 07-22-2022, 11:27 PM
swaghauler swaghauler is offline
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Join Date: Jan 2015
Location: PA
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Quote:
Originally Posted by Gunner View Post
Excellent point, and something I hadn't considered.

I recall in the book "Alas Babylon", honey was used as a 'currency', or at least a valuable trade item and gold and silver jewelry became to be viewed suspiciously because of the possibility they might be radioactive...
Spartan117 was asking about trade and I threw together some rules for him to use with V2/V2.2. You'll have to search for the thread though. I start with an item's rarity and then move your chance to acquire it based on its importance to that individual. You must then roll a test of PERSUASION to buy it at the stated price. My basic Task Difficulty Levels are...

Very Common Item = EASY (Skill X 2) test
Common Items = ROUTINE (1.5 X Skill) test
Uncommon Items = AVERAGE (Skill) test
Scarce Items = DIFFICULT (Skill X 0.5) test
Rare Items = FORMIDABLE (Skill X 0.25) test
Extremely Rare/Experimental = IMPOSSIBLE (0.1 X Skill) task

An Outstanding Success (rolling under RAW Skill without Attribute on an Average task) will get you a 10+1D20% Discount.

An Exceptional Success (rolling under HALF your RAW Skill without Attribute on an Average test) will get you a 50% reduction in price.

Rolling OVER your needed score but under your RAW Skill (the 1-10 number) will cost you 10+1D20% more.

Rolling over your entire Asset (your Skill + Attribute) will double the price.


Also, please note that this is just for buying things or doing "horse trading/bartering" during play. FINDING what you need is a roll on your SCROUNGING skill.
I allow anyone with Economics to add a bonus to their roll.
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