Quote:
Originally Posted by Raellus
Thanks, Heffe. IIRC, all of the comparable GPMGs in the rulebook have ROF 4. I think it would be reasonable to raise the MG3's ROF to 5, based on its higher cyclic rate IRL. However, I worry that raising it to 6 would make it OP, compared to other GPMGs in the rulebook. I'm looking at this from more of a game balancing POV, I suppose.
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One could always hold it's cyclic rate against it. First, those bullets are actually very close together. I sometimes released a short burst of 5-6 bullets, but found only 3 or 4 holes to cover up on the paper target. It took me some while to figure out that 3-4 very closely grouped holes could actually mean more bullets had hit the target with 2 bullets hitting the same spot. If you're burst is short enough, you might not get the chance to hit multiple targets with an MG3.
Second, firing longer bursts is a problem and 4E doesn't talk about the particular issue of the MG3 for obvious reasons. After 150 shots fired, you absolutely need to change the barrel. Shooting more than that in a short time, will overheat the barrel and can damage it. And no, you don't want to wait until the barrel changes color from bluish black to blue to orange. Those asbestos gloves won't protect you from everything!
Changing the barrel or keeping an eye out for its temperature will reduce the effective ROF of a weapon though. So, I could live with ROF 5 or even 4 maybe.