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Old 10-23-2022, 08:05 AM
swaghauler swaghauler is offline
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Join Date: Jan 2015
Location: PA
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Originally Posted by Vespers War View Post
My house rule for scopes is that they add 5% to range for each power of magnification, so the variable scope would add 5-40% based on setting. It also adds a bonus to hit at Medium or longer range equal to its magnification, but can't make that number better than the original score for the next lower range band. For example, someone with a combat asset in rifles of 12 would have to-hit rolls with Aimed Shots of 24/12/6/3. With a x8 scope, that would become 24/20/12/6 - Medium gets the full effect, while Long and Extreme get bumped up to the previous Medium and Long ratings.

I also rule that the maximum effect is equal to the shooter's skill with the weapon, so you'd need Small Arms (Rifle) 8 to take maximum effect of the scope.

With regards to range in FF&S, I think the issue is that barrels never become more efficient at producing range unless you change types entirely. The baseline barrel length in centimeters is the average muzzle energy in joules divided by the square of the bullet's diameter. The actual muzzle energy is based on the ratio of the actual barrel length to the baseline length, with a maximum of 2.3, and that's the primary determinant of range, with modifiers for stock type and a 10% boost for bolt-action rifles. A slow improvement of the rifling modifier for rifled barrels would allow for a modern barrel to be more effective than a Modele 1886 Lebel, which currently can't happen in the rules.

I'm also willing to wait and see how the rifles perform once the LRIP are delivered, since optimistic initial test results are not unheard of in small arms development.
I'm having trouble believing the hype around the XM5 too. Anyways...So when are we (the forum) going to figure out a fix for the FFS formula? Between you, me, Paul, Teg, & Milano, somebody surely has an idea.
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