The way I used to do it was an opposed roll (Opposed rolls are in the rules; I'll have to look them up for a good description). The roll would be the INT or Electronics skill of the player (which ever is higher) vs. the Electronics or INT of the person doing the jamming. (That's to get a signal out; the opposite to jam a specific signal.) For devices that operate automatically, you have to give them an artificial Electronics skill to work with.
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I'm guided by the beauty of our weapons... First We Take Manhattan, Jennifer Warnes
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