Quote:
Originally Posted by pmulcahy11b
The way I used to do it was an opposed roll (Opposed rolls are in the rules; I'll have to look them up for a good description). The roll would be the INT or Electronics skill of the player (which ever is higher) vs. the Electronics or INT of the person doing the jamming. (That's to get a signal out; the opposite to jam a specific signal.) For devices that operate automatically, you have to give them an artificial Electronics skill to work with.
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So what you are saying is: If persons that are jammed; they can try to "unjam" and send radio-signals anyway..if they are good in electronics and or INT...hmm I should have argued this with HQ since my character General Pain has 10 in Electronics and in INT.....