Apparently, Russia's unable to keep up with ammunition expenditures and is literally having to dust off and issue 40+ year-old ammunition.
https://www.reuters.com/world/europe...ys-2022-12-12/
This belies the notion, popular in games like Fallout, that ammo has a long shelf-life.
I reckon that the issuance of old ammo would happen in the later stages of the Twilight War as well. Between antiquated ammo, and post-exchange new manufactures (with access to high quality materials limited), I'd wager that ammo failures would be a common occurrence in the T2kU.
AFAIK, there's no explicit mechanic for this in any version of T2k rules. Most players are probably grateful for this. I wonder if any GMs have house-ruled late war bad ammo (either too old, or too new) in their campaigns. I've only run 2.2. When a PC rolled a 1 on a ranged small arms attacks, I rolled a two-sider (digitally). On a 1, there was a stoppage and the PC had to spend a turn clearing it. For explosive rounds (grenades, mortar bombs, artillery shells) a rolled 1 was an automatic dud. I'm too lazy to look up the rules right now, so I'm not sure if this idea was mine or something straight from the rulebook.
Anyway, figured that 40 year old ammo qualifies as "out of mothballs".
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