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Old 01-01-2023, 10:10 AM
ToughOmbres ToughOmbres is offline
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Join Date: Jun 2022
Location: Central AR
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Quote:
Originally Posted by Homer View Post
I always wondered how most of military infrastructure and support base managed to evaporate in a little under three years of broken backed warfare. Parts of Western Europe and Korea circa late 80s early 90s were almost carpeted with US combat support, combat service support, and headquarters units and installations. There’d be personnel losses due to the conflict, stripping of units for replacements, and physical destruction of facilities but you’d have to have something left to support the fight. One of the best parts about Chico’s work is the attention he’s paying to the supporting and sustaining elements of each side.
My take-

In both real life and the world of Twilight:2000 the US military's grasp of logistics is incredibly good. Even the cavernous warehouses and igloos in the kasernes would be emptied relatively quickly once the "balloon went up" with the Warsaw Pact.
In real life (and I suspect in T2K) ordnance and fuel needs would quickly exhaust those pre-war stockpiles. There would be a ramp up of production at home (industries were already producing for China in their fight against the USSR) but even with increased output you would have:

1. Steady drain on supplies.
2. WP interdiction of logistics on their way to the front
3. Some pilferage and waste/spoilage.

Put another way, no matter what margin for "extra" is built in, armor, artillery and Infantry would probably expend it quickly. The old Quartermaster adage of "keep the best, issue the rest" would go out the window by, say, the second year of the war.

In purely game terms, once the first use of nuclear weapons takes place, you begin to see further supply disruptions (workers afraid of going to work, remaining with families). In addition the game doesn't work as well if PC's can always find FASCAM rounds and plenty of laser guided ordnance.

Just some thoughts.
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