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Old 04-04-2023, 09:41 AM
Homer Homer is offline
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Quote:
Originally Posted by bash View Post
Watching more than a few videos of urban combat in Ukraine (in Bakhmut especially) it's been interesting watching RPGs in action. Not to minimize the actual fighting there but the use of RPGs has mirrored how I've used/seen them used in T2K. The bad guys are holed in something/somewhere resistant to small arms. Out comes the RPG to soften them up so the good guys can get unpinned. The RPG operator takes cover to reload and then takes more shots as needed.
Doctrinally RRs, LAW type weapons, etc. can be used to neutralize threats in the first room in a building, establish a breach (with hesh or point det type warheads), or suppress field fortifications. Some current generation weapons have been fielded with thermobaric, specialized breaching or pass through type warheads for just such a purpose.

If your PCs are faced with a group that doesn’t have a tank, CEV, or SP gun in support, you can use shoulder fired weapons teams “opening” buildings and strongpoints to put a little pressure on them. Volley fired RPGs or RRs lobbed into the PCs “rear area” and detonating on salvage or time fuses are also a useful way to model these weapons besides the standard “jihad jundi” style direct fire.
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