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Old 06-27-2023, 02:37 PM
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Raellus Raellus is offline
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Join Date: Sep 2008
Location: Southern AZ
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Default July 31, 2000

Deacon cares for PR as best he knows how, massaging and stretching the radioman's arms and legs every few hours. PR regains some feeling his upper body, then a hint of movement in his fingers. He cries tears of joy.

Honeybear has to be reminded constantly to take it easy with his injured shoulder. The rest of the Diamonds busy themselves around the village. Grease, as usual, works on Pole Position, starting by doing his best to decontaminate the APC, inside and out, with soap and water. After maintaining their personal firearms, the others sort the captured Soviet weapons based on condition. The diamonds keep the RPG-7 (with two HEAT rockets) and the PKM (w/ 100 rounds) for their own use; three AKs, the SVD, and the RPK are donated to the village militia, along with two full magazines for each weapon. The rest of the captured weapons (an AKSU, five AKMS, and an RPD) will be used for trade.

Keeping their promise, the villagers keep their American guests watered and fed, as well as keeping a brew on in the village still. The captured marauder is kept locked in a root cellar.


NOTES:
As per the Care rules on p. 74 of the Player’s Manual, Medical Aid rolls can be made once per day if a shift is spent caring for the injured character; if successful, that day counts double for time spent recovering. Deacon succeeded on his rolls for 7/30-8/2, so that will cut 8 days from the 14 days originally rolled for the injury on the Crit table, as mandated by the rules. I haven't rolled past August 2nd.

Bird will make several TECH rolls over the next few days to restore lost reliability points to the Diamonds’ weapons (p. 91 of the Player’s Manual).


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Last edited by Raellus; 12-24-2023 at 10:58 AM.
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